Wednesday, 25 September 2013

A Scientific Feast of Articles about Our Relationship with Food

Cover Image: September 2013 Scientific American MagazineSee Inside

Editor in Chief Mariette DiChristina introduces the September 2013 issue of Scientific American


close-up of fork on red cover

Image: Dan Saelinger

Perhaps the most intimate relationship each of us will ever have is not with any fellow member of our own human species. Instead?as you have no doubt already guessed from the subject and title of this special issue?it is between our bodies and our food.

In fact, when our editorial team first discussed pursuing this edition's theme several months ago, we all became intrigued by the intricate reciprocal interactions between us and our chow. On the one hand, we certainly are what we eat. Food constitutes our very being. It can serve up sensory delights, as senior editor Michael Moyer, who organized this single-topic issue, explains in his essay on the nature of deliciousness. It affects our long-term health, as nutrition researcher Gary Taubes discusses in ?What Makes You Fat: Too Many Calories, or the Wrong Carbohydrates?? It even helped make us human; explains senior editor Kate Wong's interview with Richard Wrangham of Harvard University in ?Case for (Very) Early Cooking Heats Up.?

On the other hand, we intensively manage our sources of sustenance, shaping them to our needs and desires and affecting the environment on a global scale. In ?The Truth about Genetically Modified Food? David H. Freedman explains our modern breeding techniques. Culinary expert Evelyn Kim traces ?Processed Food: A 2-Million-Year History? that has led to the present-day nutritional outputs of the food-industrial complex. What we ingest can even work as an ecosystem corrective, as chef Bun Lai points out in his story, ?Invasive Species Menu of a World-Class Chef.?

As one editor put it, the issue ultimately is about how we play with our food and how food, in turn, plays with us. We invite you to dig in.

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Science in Action: Congrats, Elif Bilgin
We have announced the 2013 winner of the $50,000 Science in Action prize, sponsored by Scientific American as part of the Google Science Fair, the annual global competition for students ages 13 to 18: Elif Bilgin, age 16, hails from Istanbul, Turkey. See ?Teen Scientist?s Banana-Based Plastic Wins Science in Action Award? to learn about her remarkable work. ?M.D.

This article was originally published with the title A Scientific Feast.

ABOUT THE AUTHOR(S)

Mariette DiChristina is editor in chief of Scientific American. Find her on Twitter@mdichristina


Source: http://rss.sciam.com/~r/sciam/basic-science/~3/R0A0Fl0_5zs/article.cfm

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Tuesday, 24 September 2013

Spaceteam (for iPhone)


In Star Trek, Kirk gives a jargon-laden command, and someone on the bridge of the Enterprise?let's say Sulu?noodles on some control panel and the ship swerves to safety. Were you to take that scene, combine it with a healthy dose of absurdity, you'd get Spaceteam (free), a wonderfully insane and wholly unique game for iPhone.

Soak Ferrous Holospectrum
Spaceteam is a multiplayer-only game, requiring two to four players (iPhone or Android) in the same room and connected to the same Wi-Fi network. In it, players take the role of a spaceship crew members, with their own special control panel on their iPhone screens.

To save your ship from impending disaster (demonstrated by a rapidly approaching ball of fire), you must carry out the mission critical commands that appear at the top of the screen. Except you probably don't have the appropriate control panel, so you'll have to shout the command out loud to your crewmates and hope that one of them can execute the order. For instance, I might get the command "Wash Dishes" but you've got a panel labeled "Dishes" with a large "Wash" button underneath.

Some commands require all the players to participate. To successfully pass a wormhole, for instance, everyone has to flip their phones upside down. Other hazards include your panels being rendered unreadable from a broken translator, and panels becoming unscrewed and swinging freely (following the motion of your phone), to name a few.

Carry out enough commands and you'll be whisked to the relative safety of the next sector. Fail too many times, and your tiny craft is engulfed in flames. Note that the game appears to have no defined winning condition. Your hilarious doom is assured.

Though free, Spaceteam includes several in-app purchases for new challenges and other extras. I normally abhor such things, but most of these do expand the game, and only one person need purchase them in order for everyone on a Spaceteam to enjoy. There are also free, experimental features for additional madness; like massive games of up to eight players or games where players aren't told which team they're playing with.

Set Lustrous Prismneck to Maximum
Spaceteam benefits from being willfully against the grain of most mobile multiplayer games. The strange multiplayer set up, for instance, is one of my favorite features. There's no single player mode or remote multiplayer, but executing either of these would be difficult given the nature of the game. ?It demands silly, interpersonal interaction and the game just wouldn't be as much without everyone in the same room. Note that when Wi-Fi is unavailable, payers can form teams over Bluetooth, but not cross-platform.

Instead of quiet, solitary gaming, the requisite in-person shouting of Spaceteam gives it a palpable sense of urgency, though long sessions can be draining (but really, you're not going to last long). Having to say such silly things aloud and still play a devilishly difficult game makes it feel like Karaoke, where players are embarrassed into having a good time.

Increase Astral Synth to One
Don't be fooled by Spaceteam's stripped-down design (see the slideshow for images). It's very well made and extremely responsive, even on my iPhone 4s. I have never (or at least, never noticed) an instance where the game lagged, dropped players, or otherwise caused me to have a bad time. I have noticed that sometimes it has difficulty detecting players before games begin, though this could be a network issue.

Also on the subject of design, the skeuomorphic controls make each level extra hard, since you'll have to figure out how each control works as the game progresses. It's also delightfully satisfying to spin dials and slide sliders, even if they are only virtual.

Jiggle Emergency Whittler
Game developers quickly figured out winning formulas for iOS, and even some of the best iPhone games are just clever re-hashes of familiar concepts. Spaceteam is not like that. It feels very un-cynical; like the developer was primarily concerned with making a fun game. It's also gleefully silly, and truly, unabashedly social.

Because Spaceteam is so different, it's going to limit when and with whom you play. But if you, and a few friends/strangers can all agree to spend a little time being silly, then Spaceteam will thrill you. Just don't forget to set Shiftsanitizer to one, and pick up this five-star Editors' Choice for iPhone games.

Source: http://feedproxy.google.com/~r/ziffdavis/pcmag/~3/Xb-ie9s9PGI/0,2817,2424759,00.asp

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Seaside Home Interior Design Decorating Tips and Ideas | Inhabit ...

By admin on September 24, 2013

Seaside homes can be a real pleasure to live in and some seaside home interior design decorating tips and ideas help in offering the most beautiful look to the interiors. The decoration is enhanced by the use of objects particular to seaside and a construction that gives a view of the blue waters.

Room by the blue waters

luxury cushioned chairs

The construction of the house offers a view of the sea through the glass walls facing the sea. This particular room serves best as the living room with a number of luxury cushioned chairs in light hues. An ancient wooden chair would break the rhythm. A glass table with a potted plant at the centre faced by all the chairs can make a perfect seating arrangement. The dominant color remains white to absorb the feel of the sea.

Beautify the balcony

Beautify the balcony

A balcony offering a view of a small garden below can be just great. Appropriate furniture on the large balcony can be the perfect place for enjoying the rising and receding of the waves. The open and spacious balcony in white can is beautified by a large chandelier hanging by the side where the roof has been slightly lowered. The dominant white can be complemented by black wrought iron chairs and sofas with some extra cushions. Wooden floors always complete the look.

Use the landing area

landing of the seaside house

The landing of the seaside house can be used for a beautiful and cosy seating arrangement. For this seaside home interior design decorating, a couple of simply designed chairs can be used with table in between. A carelessly fashioned standard sized log can do for the table. It evokes a natural feel while taking up lesser space. A large glass window offering a view of the sea on one side and painting on the opposite wall offer a warm feel to the landing.

Eco-friendly kitchen

Eco-friendly kitchen

An eco-friendly environment is always welcome. The kitchen is the right place where one can go eco-friendly. The key concept lies in streamlining so that the room becomes less congested and more spacious. The cabinets can be done with wood, the production of which abides by the environmental standards. The kitchen island could work pretty well as the dining table with chair kept on the sides. While this was for a kitchen with a small space, a sufficiently large kitchen can have bright blue walls and silver-grey floor tiles to enhance the oceanic effect. The light at the breakfast area can be amplified with the use of glass windows all over the wall on the east.

Doing the bedroom in colors

bedroom in colors

The bedroom is the right place where the homeowner can play with light hues. The large windows constituting half of the wall open to the deep blue sea. A couple of chairs with a simply designed bed can do the magic.

With the seaside home interior design decorating tips and ideas the home owner can have a seaside house with perfect interiors.

Source: http://www.inhabitblog.com/interiors/interior-decoration/seaside-home-interior-design-decorating-tips-and-ideas.html

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Microsoft Surface Pro 2 ? Specifications, Video, Images - UMPCPortal

Posted on 23 September 2013 by Chippy

surface pro 2 front

surface pro 2surface pro 2 dock

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Surface Pro 2 has just been announced and, surprisingly, Microsoft haven?t chosen to go with a Y-Series low-TDP Haswell CPU for a thinner design. For the time being the Tap 11 remains the thinnest and lightest Haswel-based tablet. What Microsoft have done is gone for processing power and lots more battery life, largely enabled by a keyboard cover with a 30Wh battery inside. There?s a brand new docking station too which seals its position as a professional tablet. Size and weight doesn?t change and price starts at $899.

Specifications?

Our Surface Pro 2 information page is now live and updating here.

  • Haswell Core i5 at 1.6Ghz (Early reports say Core i5 4200U with HD4400)
  • Weight: 2lb / 907 gram
  • Battery Life: Estimated 7hrs WiFi-On, Web working
  • Connected Standby ? Confirmed NO.
  • Fan inside ? Yes
  • Size: 27.45?17.29?1.34cm (As thick as previous: 0.53inches)
  • US Price starting at $899 (Euro pricing below)
  • 10.6? 1080p Display 1920?1080
  • 4GB or 8GB RAM
  • Storage: 64GB (37GB free)?to 256GB
  • USB 3.0 on board
  • WiFI a/b/g/n. BT 4.0
  • Cams: 720p front and rear. (Not the same low-light cam as on Surface 2)
  • Dual channel LPDDR3 RAM supported
  • Microsoft noted that there are now 100,000 apps in the Windows Store
  • Flipboard and Facebook coming (still!)
  • Touch Cover 2 is Backlit, costs $119.99 and there?s a version with a 30Wh inside. (Power Cover, early 2014 for $199.9, will work with original Surface Pro- Microsoft: ?We expect around 50% improvement in battery life for 1st gen Surface Pro with Surface Power Cover.?)
  • The new docking station contains the following ports?
    3X USB 2.0
    1 x USB 3.0
    MiniDisplay Port (for 2x chained displays)
    Ethernet
    Audio In
    Audio Out
    Power
  • Docking station coming in ?early 2014? (Will work with original Surface Pro. Ref. )
  • Pro 2? has 75% more battery life. (possibly only under certain conditions or with the battery cover.)
  • Speed increased by 20% (Microsoft)
  • Dual position kickstand
  • Graphics performance increased by 50% (Say Microsoft, it?s a HD 4400 which in my opion won?t be much more powerfull the HD 4000)
  • Dolby added to audio
  • 46% more color accuracy on screen
  • Internal battery size: 46Wh
  • 1-year of unlimited free calling to landlines on Skype. Free Skype WiFi.
  • 200GB of storage, free for 2 years on SkyDrive.
  • The active pen on Pro will work on Pro2
  • Surface 2 will be launching with LTE early in 2014 (not Surface 2 Pro? Unconfirmed.)
  • Surface 2 Pro supports Miracast
  • Storage on Surface Pro 2 is via ??low-power MSATA?
  • Display Brightness: 400 nits
  • No WIfi AC, No NFC

Pricing Germany. Euro

  • 4 GB, 64 GB: 879,- ?
  • 4 GB, 128 GB: 979,- ?
  • 8 GB, 256 GB: 1279,- ?
  • 8 GB, 512 GB: 1779,- ?

Pricing US, $

  • 64 GB + Surface pen $899
  • 128 GB + Surface pen $999
  • 256 GB + Surface pen $1,299
  • 512 GB + Surface pen $1,799
  • The 256GB and 512GB models have 8GB of RAM, the 64GB and 128GB models have 4GB of RAM

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Update: Microsoft announced a Surface Remix Project.

Does it have two soundcards inside?

Via Microsoft ,Mobilegeeks and others.

This post was written by:

Chippy - who has written 4349 posts on UMPCPortal ? Ultra Mobile PCs.

Real name: Steve Paine. Founder, owner, blogger, web programmer and marketing for UMPCPortal, Ultrabooknews.


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Source: http://www.umpcportal.com/2013/09/microsoft-surface-pro-2-important-specifications/

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Tim Cook tweets his joy at record iPhone sales

News

There say success is the best revenge. And it appears Apple?s weekend saw the tech giant revel in the biggest dose of it. For all the naysayers and prophesiers of doom and gloom, leaping to claim that Apple is dead and buried, has given up on innovation and should basically just pick up its bat and ball and go home, the figures posted for the first weekend?s sales of the iPhones 5c and 5s, will see the Cupertino California company laugh all the way to the proverbial financial institution.

Nine million sales are a heck of a lot of phones ? even if you take into account such qualifying factors as this being the first time Apple has launched two new iPhones on the same day, and that it also launched the phones in 11 territories at once, including China (which traditionally has welcomed new phones sometime later). Some analysts believe that China was responsible for three million of those sales alone. At launch, the phones were also available in the US, Australia, Canada, France, Germany, Hong Kong, Japan, Puerto Rico, Singapore and the UK ? whereas in 2012 the list did not include China and Puerto Rico.

The UK?s Guardian newspaper?has also suggested that the breakdown of sales was around two to one in favour of the iPhone 5s ? with huge demand for the premium model, despite the ?constrained supplies? and swift sell-outs of the model reported around the world.

All this has led to one pretty chirpy Apple CEO. Chirpy enough to finally enter the Twitter-sphere and post his first three tweets. Well, two tweets and one a re-tweet from sycophantic iOS 7 fan, Conan O?Brien, who seems to be on the scrounge?

Cook isn?t the only one who?s happy of course. Wall Street is also looking on the bright side of things. With the strong sales of the new iPhones, Apple posted a filing with the Securities and Exchange Commission stating its expectations for the fourth fiscal quarter have improved considerably. The company is?now looking at revenues at the high end of estimates ? US$34 billion to US$ 37 billion, with profit margins around 36 to 37 percent.

Meanwhile, shares in the company also received a boost; after initially dipping at the end of last week, they climbed 4.97 percent to close at US$490.64.

And Apple, famous for finding ways to share in the profits of any deals that revolve around its products and services, must be wishing it were able to profit from on-sales on eBay, following reports that a gold iPhone fetched $10,000 on the online auction site over the weekend.

Perhaps, fittingly, the last word for now should go to Cook, who said in a statement,??This is our best iPhone launch yet ? more than nine million new iPhones sold ? new record for first weekend sales.? The best revenge indeed.

by Macworld Australia staff

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Source: http://www.macworld.com.au/news/tim-cook-tweets-his-joy-at-record-iphone-sales-108580/

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Google App Engine: Querying the datastore, WHERE clause refers to a reference property

This is exactly the sort of thing you cannot do with the App Engine datastore. It is not a relational database, and you cannot query it as one. One of the things this implies is that it does not support JOINs, and you cannot do queries across entity types.

Because of this, it is usually not a good idea to follow the full normalized form in creating your data models. Unless you have a very good reason for keeping them separate, ContactInfo should almost certainly be merged with Owner. You might also want to define a repeated ReferenceProperty on Owner that records books_owned: then you can do a simple query and some gets to get all the books:

owners = db.Query(Owner).filter('zipcode', 12345) books = [] for owner in owners:     book_ids.extend(owner.books_owned) books = db.get(book_ids) 

Source: http://stackoverflow.com/questions/18952236/google-app-engine-querying-the-datastore-where-clause-refers-to-a-reference-pr

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Tue, September 24, 2013 - Afterglow: Rethinking California Light and Space Art at Saint Mary's College Museum of Art

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